To help out other developers- I will share a few free Promotional opportunities I have found: appgiveaway.com – submit some promo codes and they will host a give away iphoneappreview.com – submit a self written article on your app appolicious.com — sign up to be a community reviewer and review your own app along with
In an effort to promote my newest game, unFed unDead! I am reaching out to several different review sites. To help other developers, I am sharing my experience with each to help others evaluate how they should promote their own games. DailyAppShow.com is the second paid site I have used for a paid video review.
Watch the video here from the DailyAppShow. I honestly expected more from this website, but overall it does illustrate most of the key points of the game.
We are still not turning profit– however we have done a lot this month. Our new version, awaiting approval finally adds full iPad support without the need for a separate iPad version. The game looks great on the iPad. The other big thing that we did this month is to put together a pretty nice
In my quest to promote my newest app, unFed unDead!, I am turning to several paid review sites. There are so many out there and you really have no idea what to expect when you sign up for them. Well, over the next few weeks I will be trying many of them out and writing
Here is a video and written review done by theIphoneAppReview.com. The reviewer rated us a 3/5, which is a step up from our last review. Unfortunately the reviewer is not a fan of the zombie genre. It’s also pretty clear he didn’t get very in depth with the game before reviewing it, which is a
I remember back, only a few months ago… It was a constant problem I ran into. I would be contemplating app ideas and the thing that would stop be in my tracks was always “Well, we need a server for that”. Having a central server for an app is a powerful component. Any type of
I don’t know why more games aren’t doing this. I really feel like I am missing something…Facebook allows you to store high scores with their graph API, but these are worthless because they are not level-based! When I made unFed unDead! I decided that I wanted to create a unique scoreboard, where a user could
Recently I ported a game (unFed unDead) that I was working on from an iPhone app to a universal app in order to fully support the iPad platform. The game is written using Cocos2d version 2.0. I didn’t find much support in the documentation, forums or tutorial sites on how specifically to account for the
We have been on the App Store for about a month now and there is a lot going on! Our downloads have been coming in pretty strongly and the app has been well received. In China, we made it to the #51 app on the store overall. In the US Store, we currently have a