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Author Archive : jweldin

Creating a Universal Cocos2d 2.0 App

jweldin August 14, 2012 Blog 1 Comment

Recently I ported a game (unFed unDead) that I was working on from an iPhone app to a universal app in order to fully support the iPad platform. The game is written using Cocos2d version 2.0. I didn’t find much support in the documentation, forums or tutorial sites on how specifically to account for the

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